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Video game design is a relatively new discipline, but even in the short time since it's conception, it has progressed leaps and bounds from where it began. However, in some ways it seems to have forgotten its roots, and's often scared of trying new things. Gamers have come to expect story and quality art direction just as much as being challenged. As a designer, I want to take the core mechanics of a game and use those to create interesting scenarios that players will remember not only for their creativity, but for the challenge involved.

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